Game-Based Learning
Game-based learning, which is sometimes called game-in-a-box, is a type of gamification that uses the mechanics of games to achieve educational goals. These include fostering social and emotional learning, increasing student participation, and improving test scores.
Using these games in the classroom can help students develop the skills they need to succeed, says Banerjee. They also provide a break from the classroom's traditional structure, which can foster a more collaborative environment for students.
In addition, games can help students practice essential academic skills such as memory and concentration. Some card games, such as War and Old Maid, require players to aurally or visually match items that are alike or distinguish those that are different.
Some games can also reinforce concepts such as math and science, says Kendra Cameron-Jarvis, an instructional technologist for Buncombe County Schools in western North Carolina. For example, she designed a game called Discovering the Ancient Pyramids Adventure to teach students about ancient Egypt.
The game is a simple one, but it can be used to review lesson content or prepare students for tests. Teachers prepare a grid with questions and mathematical expressions, then students read the options and mark the correct answers.
This game helps students strengthen their teamwork skills and express creativity. You provide a sheet of paper and a writing implement to each student. Afterward, they draw a picture within a set timeframe and pass the drawing to another classmate. After a certain amount of time, they return their drawing to you and explain what it means.